![]() A ton of dynamic and evolving factors, such as enemy patrol paths, civilian interactions, and elapsed time can change the course of any mission. Of course, all these potential strategies - not to mention the ones we didn't even think of - can be mixed and matched. Other widow-making options included sniping him from afar with the aforementioned rifle and poisoning a piece of food he sampled at one of the vendors. Another instance saw us sabotaging his car with explosives, then banging on the vehicle to activate its alarm - you can guess what happened when he came over to silence the noise. In one scenario, we followed the target to an alley where he was relieving himself hiding behind a crate, we fired a bullet into overhanging salvage, crushing him like a grape. During additional playthroughs, we experimented with a number of sneak-and-slay strategies. ![]() More significant is the fact this same mission could have been completed in a number of different - and equally stealthy - ways. A number of dumb moves, like killing the drug dealer in plain site, stealing the poison while someone was watching, or getting too close to the pagoda undisguised, resulted in us being chased away or, more often, unceremoniously killed. Our successful run was only achieved after several previous attempts failed. ![]() ![]() It's important to note that, while the details of our hit might sound smooth or even scripted, they're neither. ![]()
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